Tall Tales

Welkom op de pagina over de Tall Tales, hierin gaan we proberen zo veel mogelijk informatie te verzamelen m.b.t. de verschillende Tall Tales.

The Shroudbreaker

Start: The Mysterious Stranger in iedere Tavern

Mercia’s Journals:

Finally, a balmy day, and a chance to document my research before it all spills out of my head and overboard. Ramsey has been thinking again, and that usually means I'm the one due for a headache. He called for me late last night... "Mercia. How might we stay safe in the Devil's Shroud?" I just stared at him. We all know how dangerous that fog is. It surrounds the Sea of Thieves, but it ebbs and flows. Sometimes it swallows whole islands for months or even years at a time. Sail into that mist, and you'll start to choke. The deck beneath your feet will splinter. The Shroud feasts on ships and sailors alike. Being me, of course I told Ramsey I'd find a way. I've left my notes tucked away at Ancient Spire. I'll see what I can learn.
Did you ever walk into a room thinking about something so hard, you couldn't see it right in front of you? The truth is like that, sometimes. While filling my tankard below deck, I happened to glance down at the map table. Ancient Spire. In the Ancient Isles. The truth... I've asked to set course for Devil's Ridge, nearby. If I'm right, the key to breaching the Shroud has been in front of me all along. We like to think of ourselves as being the first to find a way of reaching the Sea of Thieves, but that isn't the truth. Not one bit...
The First Ones. The Lost Tribes. The Ancients. Whatever you call them, they lived here, in what we now know as the Sea of Thieves. Signs of their civilisation can be found all over the place, even on islands that were once claimed by the Devil's Shroud. They built temples, altars – places that were important to them. They couldn't simply pack up and leave when the fog drew in... I'll need to cross-reference some of my oldest notes, stashed away back at Thieves' Haven. Our first hideout! How nostalgic.
It exists! Proof lies in some of the most obscure places (Ramsey won't let me write down where) but the relic's real enough. As near as I can tell, they used artefact like a beacon to protect their homes and places of worship from the Shroud's effects. At other times, it was taken to a vault to recover its powers. When I told Ramsey, he replied "Ah, so it's a shroud breaker, then!" All of this seems to have inspired him. We're making for Plunder Outpost on Ramsey's orders, to see a man about a map...
Well. This escalated quickly. Ramsey remembered the drunken ramblings of some old salt who'd sailed too close to the Devil's Shroud. The old man claimed he'd glimpsed a glittering island... One where the very ground was made of gems and precious metals. It sounds impossible, but as Ramsey likes to say, that's just another way of describing something we haven't seen yet. At first light, we'll be setting out to find that Shroudbreaker. If these Shores of Gold are real, it's the only way we'll reach them. I should get to my bunk and try for sleep. From now on, Ramsey's voyage journal can tell our story...

Cursed Rogue

Start: Plunder Outpost – Order of Souls Tent

Bounty Hunter’s Journals:

Three flagons of brandy and a fine meal claimed the last of my coin. Fortunately, I already have a new bounty in my sights. The simpering woman in her tent at first refused to hand the wretched paper over. "Too dangerous", she said. What rot! I might well have turned my blade upon her but for my cardinal rule: I never kill for free. The paper is mine now, regardless. And who is this Briggsy? A capering child, it seems; a pirate more concerned with showing off than amassing any great fortune. She is known to make camp at Discovery Ridge. Doubtless I shall catch her there at play. We'll see how long her humour lasts.
If there's one thing pirates love more than their rum bottles, it's making up ridiculous names for their pitiful fights of fancy. They insisted that Briggsy, my quarry, has been transformed into a 'Skeleton Lord' with others at her beck and call. Did they really expect to scare me with this revelation? Whether or not they can walk and talk, bones can be broken just the same. It makes me all the more eager to hunt the rat down and put her in her place. Perhaps we'll finally meet at Kraken's Fall...
I reached another of Briggsy's nests to find it empty, or so I thought at first. That was when I heard the cries for help. His shouting led me to a scrawny little man, whose head fell some way short of my shoulder, mewling from inside a barrel. Having climbed inside when Briggsy and her crew arrived, he had spent the night cowering in his keg, only to find the lid stuck fast. I released him in exchanged for what little coin he had, and he was only too happy to reveal Briggsy's heading: Wanderer's Refuge.
Too late once again, but by a matter of minutes. The ashes of her campfire were still smouldering, her prints fresh. If the wind remains fair, I'll make it to Crook's Hollow in time to introduce myself, and we'll see how brave Briggsy really is. Her crew deserve no such consideration. I'll smash them before they even know I'm there. A ''fair fight' for hunter and prey. Her smart-mouthed skull will fetch a handsome price – that is, if I don't decide to keep it as a trophy for myself instead...
To think when I began my hunt at Sharkbait Cove that it would end this way! Beaten and humiliated, my weapons tossed aside. I struggled and spat as her bony fingers knotted my repos together, binding me. Each threat I uttered only made her laugh harder. And yet... She was glorious! I cannot deny it. With every shot she dodged, each blow parried, I realised I had finally met my match. I refuse to board the ferry. I cannot bear to return in shame – to see the faces of those who know me twisted into mocking sneers. Death it is, then. A new kind of journey, and perhaps new bounties? Maybe the Reaper himself needs an apprentice...

The Legendary Storyteller

Start: Ancient Spire Outpost Tavern

Briggsy’s Journals:

Started keeping a diary again. It doesn't beat telling my tales in a busy tavern, but it'll do for now. Besides, it's time for another adventure. The yearning's back, deep in my belly. Time to sail again. Lucky me, overhearing the girl with the merfolk earrings. A Shroudbreaker? Sounds like fun! If what she said is true, I should take a scout around Mermaid's Hideaway. Just in case...
As I hoped, the pirate I overheard stashed a map to the Shroudbreaker here. I'm sure she won't mind me borrowing it! All those new places beyond the Shroud! I can't wait to make my mark on them, so everyone knows I got there first. It's so stormy though... I stashed some vittles in the wreck at Old Salts Atoll, so I'll hole up there for tonight. Then tomorrow, I'm off to claim my prize. I just need to work out how to open the vault...
This place reeks worse than the drinking den where I tell my stories, but at least it's warm and dry. It'll do! I can't wait to see that little girl's face when I tell her Briggsy made it to the Shores of Gold. Not sure I can risk bringing Sudds along. He means well, but it's a long voyage and he's not exactly nimble. I hope he'll understand... Well, the storm's easing off. Time to snatch myself a Shroudbreaker!
They say you should be careful what you wish for. The greatest voyage of my life, and this is how it ends... Boneheads don't attack me now. They just stand and stare, like they're expecting... What? Orders? From me? I can feel a darkness in my heart. I want to lash out, like I did to that Naughty Man at Galleon's Grave. I'm so, SO glad that girl can't see me like this. I don't want her to hear this story. My last story... I... I don't want her to know I'm a monster...
Kareen, my love, I hope you never read this. Today I made the worst mistake of my life. I was such an idiot. I recognised her livery on the horizon and thought I'd pick a fight with the famous Briggsy. It wasn't her! Well it was, but cursed! Her flesh mostly rotted away, and so fierce. Like a wild animal. She didn't kill me, only threw me in a cage. She said starving my way onto the ferry would teach me a lesson. I'm so hungry, and this is so cruel! I don't know what Briggsy is now, Kareen. I just know she isn't human any more.

Stars of a Thief

Start: North Star Seapost

Sudds’ Journals:

Sudds met a young whippersnapper today. Green as leaves, he was. He hadn't even heard of the North Star! You don't need no spyglass to find her, Sudds told the lad, she's the biggest and brightest friend and she likes to stay put. Spot the North Star and you'll never need a compass again! And the boy smiled, and asked Sudds: "What if it's raining?" Sudds gave the lad a thick ear. Busy, too busy for foolish questions! Gots to reach ol' Plunder by nightfall...
Brave little Glimmer Fish.... He used to swime down here in the water with all of his brothers and sisters, shining in the sun. Sometimes it's not wise to shine too brightly... Bigger fish came with empty bellies, and their teeth went snicker-snack! Soon Glimmer Fish was the only one left to guide the ancient ones on their journey here. One brave little light, all alone... The ancients felt sorry for Glimmer Fish and placed him in the heavens where he could swime in safety. Lucky little fishy! Now Sudds must swim along too, all the way to the shores named after the sneaky snake...
Snake has many voices and likes to play tricks. He coiled along a branch and waited until the Great Warrior was near. "Help me!" came the Sea Queen's cry, "Won't someone help me, for wicked One-Eye has me by the tail!" Warrior heard it all. Warrior ran through the trees, not looking up above his head, and whump! There came Singing Snake to coil around his throat. Snake is cunning, but Warrior is strong! He grabbed at Snake and hurled him up into the stars, where he has lived ever since! Sudds can't get a good view from here. Needs to sail out to Old Harry's place before daybreak...
There was once a great battle that shook the whole heavens, and caused great sadness to Sudds's friends above. Great Warrior knew that he would have to battle Old Kraken, for she planeed to feast on the merfolk and their kin. To fletch the arrows he would need, Warrior told Proud Eagle to give up eight of his feathers, or they would go to war. Eagle refused, of course, and tore at Warrior with his sharp talons, but it was no use. Warrior fled with his golden prizes! He dropped one feather as he fell back to earth, and it's still in the stars! Sudds wants to see it from the moon-shaped isle...
Great Warrior took his arrows and went to make war with Kraken, but he had lost a feather along the way. He thought of Singing Snake and the venom it used to bite, and he tipped each of his arrows with the very same. The arrows stung the Old Mother and made her sleepy, so that she sank down to the sea bed. Warrior gave out a great cry. The ancients came, then, with their great chains. Together they bound Kraken rightly to the star above, far out of reach. The Sea Queen was grateful, for her people were saved, and she promised they would always help those lost at sea.

Wild Rose

Start: Sanctuary Outpost – Order of Souls Tent

The Lovers’ Journals:

She was following us again all day. I could see her sails on the horizon. Just out of reach of the cannons. COWARD. I knew I wanted this life. Ever since I fell from my parents' sloop as a nipper and got saved by Captain Briggsy herself! She looked me up and down and said I was going to be the sort of pirate who never let danger scare her away. And thanks to her I never have. But they all say it's still too dangerous to take on Rooke. I guess to keep George happy I will just keep writing my feelings down instead of wasting all our ammo. Ugh. I wish things were simple again like they were back at Cannon Cove...
So we're at Cannon Cove and there's just gold sat there like a big dumb trap for idiots. Guess who runs rights up to it and gets jumped by an enemy crew lying in wait? YUP! I had to fight all four of them myself. Lucky I had Georges sword and mine also. I was angry though so it was an easy fight. He never realised it was him I was mad at. Let's see if we can make it to Lone Cove without me strangling him. I say it's 50 - 50.
We have stopped to rest on our way to the Lagoon of Whispers, but the only whisper I can hear is echoes of the question. Asked so plainly, the shock of it has completely dulled my senses, and I'm still no closer to the answer. It's like that game where children pull petals off flowers one at a time. She loves me, she loves me not. Although it's more like... I love her, I love her not, I love her... I love her... I... Oh dear.
Only the Captain's Cabin affords any measure of privacy on a galleon such as ours. I knew that if I were to act, it would have to be while we returned aboard our rowboat. I leaned closer. Rose tilted her head, quizzically. With my heart in my mouth, I moved nearer still... My oar struck a sandbar just then. We touched! Or rather, collided. Rose's forehead; my (now rather bloody) nose. I am dismayed, but not defeated. Once Quickshot is returned to the soil and we reach Sailor's Bounty, I shall try my luck again...
Today has been one of the best day of my life and one of the funniest too. My sides still hurt! George had been thinking (too much) about how to propose to me. Where to take me and how to stand and what to say. Too bad he forgot to look where he was walking! He turned and said "Rose will you marry aaargh!" He fell into a tree and got stuck upside-down swinging all day! Until we chopped it down anyway. Ha ha ha! Laughing again. But of course I said yes anyway. As if I could refuse my George after all of that!

Art of the Trickster

Start: Plunder Valley – Salty the Parrot

Trapmaker’s Journals:

Even while being forced to work against my will – and don't think I don't know which bird-brain is responsible – I still have my pride. As the greatest Trapmaker the Sea of Thieves has ever seen, I must devise something brilliant to protect an equally brilliant treasure. How, then, shall I prove the effectiveness of my creation? Why, by using a few greedy, grog-addled gold-diggers as guinea-pigs! I shall begin my experiments upon Discovery Ridge. A few barrels packed with gewgaws should entice pirates into my game...
My first test relied on the curiosity of the participant. First, I primed the location with some supplies that might attract a passer-by. Next, a simple wooden lever was placed by the barrels. When utilised, it would strike a flint and so ignite a hidden powder-keg. I had rather assumed natural whimsy would see the lever pulled once spotted, and tucked myself away to observe what came next. The first pirate to arrive promptly wrenched my lever from its housing and absconded with it. "Nice hat stand", I heard him remark. Subterfuge bests psychology when dealing with such avaricious crooks. I shall return to my workshop, and to the drawing board...
Recently, I've been testing different kinds of blades to see which are the most useful for 'deterring' intruders. I've had some success with sword traps, as they look fearsome and have an excellent range. They're expensive to make, of course. Saw traps use shorter, duller metal blades, and are definitely useful in confined spaces. Still, they lack a certain style... Or should I go back to the tried-and-tested "wall o' stakes"? Though primitive, you can't argue with the classics. Decisions, decisions...
Some experimentation with weight and counterweights have allowed me to devise a new trigger, as well as protection for my workshop. Even working with wood, for metal is precious and in short supply, I can use the weight of any intruder to spring a nearby trap. As sensitive as these devices are, it is nearly impossible to disguise them entirely. Thus, they are best deployed in darker areas. Unfortunately, I have been unable to completely muffle the noise made by the mechanism when someone blunders onto it. A cunning criminal with sharp ears might, I suppose, get enough warning to save their own skin. Regardless, I am making progress...
The more time I spend with Briggsy, the more I wonder if all pirates are ultimately fated to be consumed by their own greed. Is the endless pursuit of gold and glitter, in and of itself, the greatest trap of all? As an experiment, I have decided to leave a trail that will lead to the very treasure I have been commanded to protect. They'll be devious clues, of course. Ones that goad, deliberately mislead and test the mettle of those who read them. One last game, then, winner takes all. Is there someone out there on the Sea of Thieves worthy of the stone? We shall see...

The Fate of the Morningstar

Start: Ferry of the Damned

Ghost Hunter’s Journals:

I made it, Dad! I know you told me my ratty old sloop couldn't make it safely through the Wilds, but I'm here in one piece. And that's good, I mean, this island is one of the most haunted places there is. They definitely don't need my ghost here, too. I may not be much of a pirate, Dad, and you've never been afraid to say so. But tonight I'm going to finally do something right! My hands are shaking so much I can hardly write, but I've got to do this. I'm GOING to do this. Definitely not scared and definitely going to do this. Definitely. Right now.
This is crazy. I've met a dozen pirates who claim this island is haunted. Were all of them just teasing me? Laughing at me? I can't accept that. I HAVE to meet a ghost! Talk to it, maybe. Find out why they never came back aboard the Ferry of the Damned. I have to know that there's more, Dad. I have to prove it. I want to know, to make you believe, that someday we'll get to see Jill again.
The fog had already rolled in by the time I started hunting. You know how it muffles sound and makes everything strange? Well of course you know, Dad... You know everything. Anyway, my mind started playing tricks on me pretty much straight away. I got turned around, and started climbing, trying to get out the fog... Groping, blindly, hoping I didn't walk straight off a ledge. That's when my hand touch it. Polished bone, cold as ice and moist from the fog. I thought I'd be seized by skellies for sure! Lucky for me, the sun broke through just then. It was just a boring old kraken skull, not anything supernatural! Whew.
That kraken skull gave me an idea... I decided that if I were a ghost, I'd take notice pretty quickly if someone messed with my remains. I went around the island, gathering up all of the skulls I could find and piling them up. I found some candles, too, which is good. If I do meet an angry ghost, I certainly don't want to do it in the dark. Also, now I can see to write down more of my adventure. Looks like a storm will be here by dawn. I miss the bed in my room, with all it's familiar creaks. But I made a promise to myself. So...
I tried every trick I could think of to stay awake, but I nodded off up on this bridge, amongst another group of skeletons. I dreamed there was a man standing over me, stern and smart. He reminded me a bit of that old captain Jill used to idolise... It was like he was trying to say something... and then KABOOM! Lightning strike. I woke up in SUCH a panic! My foot got tangled in some ropes and I started screaming. I tugged as hard as I could... and all of the cages toppled off the bridge. Oops. I'm done. Dawn is here and I didn't see one single ghost. I'll leave my books behind in case someone else has better luck. I'm coming home now, Dad. Once again, I'm coming home and Jill isn't. Sorry.

Revenge of the Morningstar

Start: Daggertooth Outpost – Shipwright

Eli Slate’s Journals

"Know your enemy." – Sun-Tzu, "The Art of War".
Who is Graymarrow, the wretch that pursues us endlessly in our quest for the Shroudbreaker? Long ago, I crossed paths with a gaunt and pitiles fellow whose crew may as well have been his slaves. Can this be the same man, fallen victim to a curse that has hardened what little heart he once possessed? A man, at the George and Kraken tavern claims that he can tell me more...
It seems that my suspicions were correct. The Skeleton Lord who now pursues us is a bitter rival from my past. I have met Gold Hoarders with skin like midas' own, and they claim it to be a consequence of handling cursed coin. Can a healthy, flesh and blood man really be transformed, in such a fashion as to command legions of the undead? On this strange, unknowable Sea of Thieves, it sometimes seems as though anything is possible. I shall consider the matter further as we make for Cannon Cove.
There are whispers, low and fearful, that Graymarrow has begun to wield some fell powers of his own. To whit, he has found a way to 'maroon' – for want of another term – the spirits of those he bests in battle. Souls imprisoned by such a curse can never find their way to the Ferry of the Damned, and remain lost. We sail at top speed to Sunken Grove, out in the Wilds. I am taking night watch. I doubt that I could sleep tonight...
The more I learn about Graymarrow, the more certain I am that we must recover and reunite the Shroudbreaker's pieces. At this point, escaping into the Shroud may be our only means of escaping him. We need rest. He requires none. Fontaine believes we should surrender the one Shroudbreaker fragment we do possess, and plead for clemency. I, however, fear it is far too late. This chase has become a matter of pride for Graymarrow, and he wishes us gone for good. A confrontation seems inevitable, yet still we flee, speeding to Marauder's Arch as our last supplies run dry...
He has a weakness! At last, here at Marauder's Arch, I was able to seize orders scrawled by Graymarrow himself. By his own hand, I have learned that even Graymarrow must sometimes rest his wicked bones below the soil. If he could be taken by surprise, it might be possible to defeat him... but our food is gone. Our cannons empty. Instead, we must limp back to Boulder Cay, beach our vessel in the shallows there and make our final stand together. My crew are terrified, we but sail on. I could not be more proud, and can only hope that one day we shall be avenged.

Shores of Gold

Start: Morrow’s Peak Outpost – Grace

Briggsy’s Journals

Well this is embarrassing. I'm normally a dab hand behind the wheel, and I don't make a habit of wrecking my ship halfway up the beach. Still, what matters is that I made it here. Another first for Captain Briggsy! I should plant a flag, but all I have is these journals. I'm kind of disappointed that the shores aren't really made of gold, but at least I won't go blind once the sun comes up. The Shroud doesn't seem to cover the island, just... wrap around it, I guess. That means it's safe to explore, and exploring I shall go!
Bah! Looks like I'm not the first to make it here after all. This stuff doesn't look ancient, just old, and I'm sure it was made by pirates. I guess the island slips out of the Devil's Shroud from time to time, and that's when others came? Maybe even Ramsey got here in the end. Well, no point in sulking. I'm here now, and I bet I can find something they missed. A memento, to help remember this place. And when I tell this story, maybe I'll conveniently forget to mention this little discovery. We'll make it our secret, okay?
It's still night, but I just woke up sweating. My first really bad dream in years. Maybe if I write it out, I can sleep. I was back in the tavern at Golden Sands, on the night Ramsey called parley. Trying to open on of those sealed chests. I couldn't pick the lock. Couldn't force it. Then suddenly, there's the key in my hand. I smirk and throw open the lid... Nothing there. Seriously. Nothing, like looking into a chasm. A bottomless pit in a box. And suddenly, I feel hands on my back, shoving me! I think it's one of Ramsey's men, and now I'm inside the chest, falling - screaming out as the lid snaps shut overhead... Then I woke up. Ugh.
This is a weird place. It looks like someone used powder kegs to blow their way down into whatever lies below this island. Maybe they managed it somehow, maybe not. Either way, the tunnel they left behind collapsed a long time ago. There has to be another way down. Ancient civilisations love putting secret passages in stuff. It's a well-known fact! Ask anyone. Whatever it takes, I'm going to get down there. I want to see every last inch of this place before I leave!
You know how some people are good climbers? Well, I am a GREAT climber. That's why I left this book up here, as proof. Well... I say "climb". I actually used a cannon from the wreck of my sloop. But if you're reading this, you must've had the same idea. This place has some amazing views, and I want to see them all! I do wish I had someone to talk to though... I hope you're okay out there, Sudds.
I am very much creeped out right now, not that I'd ever admit it to anyone. I finally made it on top of the throne and inside. I hadn't gone far before I spotted a chest. One of the sealed ones people sometimes sell to the Gold Hoarders, but... open. It looked just like the one from my dream. Like, exactly the same. It sounds stupid but I didn't dare go near it in case I fell in. As if I needed more clues, I spotted the Gold Hoarder emblem on a door, too. So. They've been here before. But why?
I don't like Trading Companies. There were none when I first came to the Sea of Thieves, young and cocky as I was. I don't blame people for working with the Gold Hoarders though. If you've found a chest you can't open, why NOT take it to them? Well... Maybe because we should have been asking ourselves what they do with the treasure afterwards, when we've walked away. I think it comes here. I think it ALL comes here. That's why this place is called Shores of Gold.
I've made a huge mistake. I only wanted a little thing. Just a keepsake, something to prove I've been here. Just one little trinket from a treasure pile. I don't feel sick, or cursed. I feel great! And that's bad, because I haven't slept or eaten in days. There's a different kind of feeling inside me now, though. I don't like it. I don't understand it. But I know it's getting stronger.
He was waiting for me, just as I expected. I thought he'd attack, but he seemed to understand. He says I can't go back. I'll be an outcast. A target. I know he's right. If I agree to serve, he'll share a cure one day. He's probably lying. But what choice do I have? Briggsy died on this island, and I'm all that's left.
I was commanded to destroy the relic. He doesn't want pirates reaching here unexpectedly, when he might be sleeping. I have disobeyed. If there really is a cure for... what I am, now... I might need the Shroudbreaker to find it. One day. Instead, I'll hide the gems that seem to focus it's power. I know plenty of old places to keep them safe from fleshy fingers. The Shroudbreaker can go back to sleep in its vault to recharge. And I'll start gathering treasures for him, as ordered. I'll be a slave. I'll be a villain. I'll be a monster. At least now I know what the feeling inside of me is. Shame.